Guide to the Underwater Life of Guild Wars 2
Usually in MMO’s, there is absolutely no such thing as under-water combat, only under-water swimming. To make things more interesting, Arena Net decided to add a whole miniature combat system
“Ya sure, nice scenery and all but why bother when I could be above water leveling?” Simple. It’s underwater leveling. Its new, and fresh. A break from the everyday above-water leveling. It’s Arena-Nets version of saying “we want to be different, and we will be different from any other popular MMO”. Not to mention under-water mobs got some nice exp and drops! The underwater as well provides karma quests that work the same way as the ones you see above water. In theory, under-water combat has three levels of mobs. The first layer, the middle layer and the topmost layer. The top has practically nothing wandering(or should I say “swimming”) around except for an occasional passive mob. The second layer will have a more populated area of aggressive creatures that will not think twice about trying to rip you to bits and send you back to a way-point. Finally, there is a third layer that is full to the brim of ravenous beasts and challenges. This is most often the location of underwater events meaning karma quests or Dynamic Events.
Something that will definitely throw you off in the game will be the combat underwater. Unlike on land, when submerged underwater foes can approach you from below and above you. This often forces
What happens when your killed?? Well the down-state comes in, and then you die. Although Unlike above water, when a player is downed they must swim to the surface where they will regenerate health until they revive themselves. Normally, players would receive 25% of their health back and will then make the choice to stay and fight it out like mad or swim to avoid becoming a human fillet for the creatures of the water.