Five new trap skill gems are added to PoE. Let’s take a look at one of the trap skills details: Siphoning Trap.
Available at level 10, Siphoning Trap is the quintessential utility skill for trappers. It does three things:
1. It deals cold damage over time to up to ten enemies within a large radius:
The damage it deals is not enormous, but the area it affects is very generous. It targets the enemies closest to the central trap device, meaning an enemy’s movement can change whether or not it is targeted (even during the trap’s effect!)
2. It chills:
Each enemy affected by the trap is chilled, slowing them, and conveniently ensuring that they stay within the trap’s area of effect just a little longer.
3. It grants you both life AND mana regeneration per enemy affected:
It’s not just a little bit, either. At level 20, with 10 enemies affected, Siphoning Trap will send nearly 500 life and a little more than 25 mana per second your way.
Siphoning Trap may not carry you through your Incursions at lightning speed, but it will provide an avenue for life and mana recovery while crippling enemy speed. With supports like Increased Duration Support and Trap Cooldown Support (now renamed Advanced Traps Support) you’ll potentially be able to maintain multiple Siphoning Trap effects at the same time.
I’m not sure how often this will be used. You sure as hell will not use this while mapping unless it is possible to scale the damage to kill mobs at a good pace.
And vs single target you only siphon one mob because there is only 1 mob. Maybe it will be worth using for that reason alone. I never think poe currency purchase is a bad thing.
It could definitely be used in high damage/risk areas like breaches and abysses but it definitely won’t be a staple skill gem for trapper builds. It’s more of a frost bomb or orb or storms type of thing. Just some nice extra utility on the side but you can skip it completely if you wish.